Zed to Zed Debates


After the success of the first official Zed to Zed debate in episode 45 (http://zedtozed.com/045-the-red-dead-debate) we’ve had some feedback that we should hold more of them, which we plan to do!

Here’s where you come in. We need topics to debate, and who better than our listeners to give us suggestions?

So, put your ideas for future debates in this thread, and you can even nominate who you’d like to debate each side. I look forward to seeing what you come up with! :smiley:


Proulx vs. the rest in …
Nintendo vs. Xbox


A couple of suggestions

Collectables in games are good vs not good

Online achievements are good vs not good


Fast Zombies vs. Slow Zombies
Digital vs. Physical Games
Indie vs AAA


Horse sized duck vs 100 duck sized horses
360 Achievement System vs Xbox One Achievement System


Date specific achievements e.g [Storyteller] (http://www.trueachievements.com/a224543/storyteller-achievement.htm). Good or bad.


Should Nintendo go third party if the Switch isn’t successful?
Would Xbox One be outselling PlayStation 4 if the DRM debacle didn’t happen?
Should Microsoft keep trying to sell Xbox Ones in Japan and should they even release the Scorpio there?



Completionist vs normal Achievement Hunter


Achievement ethics; what is and what is not acceptable when unlocking achievements?



Three suggestions,

Elder scrolls V Fallout
Skyrim V Oblivion
Who’s the greater threat to the universe, the reapers from mass effect or the flood from halo.


Guitar Hero v Rock Band
Worst Rock Band track pack
Worst Xbox 360 title
Worst Xbox One title




Achievements have ruined gaming, yes/no.


Virtual Reality: The next fad (akin to Kinect) or the next revolution?

Speaking of which, wouldn’t it be possible to use Kinect with VR so that you can interact with what you’re seeing?


Just drawing attention to this thread and add the Telltale debate:

Are Telltale story based games considered “visual novels”?


IMO no. Telltale games are point and click. Visual novels often have a specific path to the end (and several overreaching arcs) that Telltale games lack. Not only does your choice rarely matter, there is but one arc to those games.


Visual novels tend to have little or no “action” elements, e.g. moving around an interacting with things, but by far the primary feature of visual novels is that they display a lot of text with mostly static pictures of the character that is speaking.

The Telltale formula has much more in common with point and click in that sense. Contrast this with Wheels of Aurelia, which does have mild action elements that can affect the endings you get, but the majority of the narrative is told through text and back and forth between the characters. I feel that Wheels has more in common with traditional Visual Novels than any Telltale game does.